Tuesday, 19. January 2010
Hey Everyone, it’s been a while since I had a chance to post so I am making up for it with a big update! I would like to announce a large game that we have in the works for quite some time, Way of the Ninja. (Expected Release Q3 2010)

Way of the Ninja is a throwback to platforming games of the past. We are trying to infuse WotN with the best aspects from classic games such as Castlevania and Ninja Gaiden while adding a new modern approach that tries to take the genre to a new level of beauty and refinement. I am pleased to share with you two shots from our current build of the game.
Our first reveal comes from the first level the Dragon Clan village.

The second reveal comes from Kamjin’s Forest.

That’s all for now folks! Stay tuned next time for a closer look into the story and characters of Way of the Ninja!
Monday, 14. December 2009
Sean Cassera, 3D Artist

Hi everyone!
Last time you heard from me, I mentioned how I would be working on Snowball’s level. Well here is the process I went through to get there and the final result! Snowball lives in the high mountains where there are lots of snow and slippery ice! I hope everyone enjoys the level and loves Snowball as much as I do. Stay tuned later this week to see the VERY HOT environment of Courtney the T-Rex
Wednesday, 9. December 2009
Hi everyone, my name is Sean and I am one of Quicksilver Labs’ current art team members. My main focus here at the company is creating great looking content for games in both 2d and 3d. The first project I have been working on is Chompy’s Dodgeball.


This week I worked on creating our iconic character, our current company logo, Chompy the Chupacabra. Over the week you can see my progress as well see the evolution from fruition to finish.
Stay tuned for next week as I produce a couple new environments for the game as well introduce a new member of the Dodgeball squad, Courtney!
Tuesday, 8. December 2009
Heather, 3D Artist, Quicksilver Labs

This is a render of another character for the upcoming dodge ball
game! His name is Paws and he resides in a lush jungle.
Paws is a very simple model with even simpler textures. He is rendered
here using a sun light.
Can’t wait to get started on this boy’s home! Next I’ll post a render
of him in his natural territory.
Thursday, 3. December 2009
Hello!
My name is Heather and I am one of the artists for the upcoming
game Chompy’s Dodgeball.

This will be the first environment for the main character of the game, Chompy the chupacabra. Obviously, Chompy’s home here is the desert.
There are about four different meshes in the scene, and the overall scene is lit using a sun light.
Thursday, 3. December 2009
Hey everyone, my name is Raheel, and I’m the CEO and Senior Software Engineer at Quicksilver Labs. I’m the guy responsible for all the big decisions and the tough programming. I wanted to take the time to announce some of the games we have coming to various platforms. Our intern Louis already broke the news of our wild west shooter Showdown, but I would like to share the news of another title, Chompy’s Dodgeball!

Chompy’s Dodgeball is an action packed arcade style dodgeball game that will allow players to take Chompy and his friends on a world tour playing one on one for the title of Dodgeball Champ!
Wednesday, 2. December 2009
My name is Louis, and I am an avid video game enthusiast and now a Software Developer Intern for Quicksilver Labs. My primary job here is to help develop great games that are fun for you (and us!) to play. My first project will be a first person on-rails shooter for Android called Showdown. For inspiration this week, I’ve been playing some very fun games like the one we want to develop. This blog entry I’ll talk a little about those games and my initial thoughts on the project.
Here’s an initial blurb from Raheel about Showdown’s concept:
Play as a dead outlaw in the wild west who is resurrected in an indian graveyard.
He can’t remember who he is, but he wants answers.
Showdown takes heavy inspiration from old-school arcade games such as Blood Bros and Sunset Riders. It is planned to have a deep storyline, fast-paced shooting action set in the Wild West with Cowboys and Indians, and also a shop system to buy weaponry upgrades in-between levels. Another big inspiration is the plethora of on-rails first person shooters out there, as that’s the kind of game we’ll be making. Game series such as House of the Dead and Time Crisis come to mind there. Check these games out if you like fast paced shooting games that reward you for your quick trigger—then come back and play ours once it’s released!
My ideal for Showdown is to encapsulate the action intense experience on the phone. Of this, proper control is vital for a mobile game. Showdown will be a tap-based shooting game; see a bad guy, tap him to deal damage and defeat him. Now to add interest and difficulty, our initial design has some rules in place. There will be a reload for how often you can tap and shoot enemies. Enemies will shoot bullets that appear on screen and move toward the player while getting bigger, which the player must tap to destroy or take damage. There may also be a duck and cover system similar to many on-rails shooters (such as Time Crisis). There will be extra, one-time collectibles each level that are tricky to get but you’ll really want to do it because you’ll be well rewarded. Showdown will also offer some variety of weaponry, weapons that will be upgradeable in the shop in-between levels. The difficulty will scale exponentially—it will be very approachable for beginners, but builds rather quick into a nice challenge. You should be able to see the old-school arcade influence in this project when it’s complete.
I think the end experience, done well, will be a fun game for people to enjoy. I will be doing the levels programming, so the idea is that all the inspiration I pull from the games I mentioned earlier (and more) will translate to a fun mobile experience.
Tuesday, 1. December 2009

I guess this post is the inaugural post of our developer blog. We at QL are really eager to be starting full time development of several games starting at the end of this month!
We have been steadily been working under the radar to acquire some top notch talent and refining the design of some of our games since we got our official start this fall.
I am proud to announce that we are currently in production of a series of great Android games starring our mascot Chompy and some of his friends as well as a very cool game for retro gamers and a top secret project that you will have to stay tuned for!